﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SoulKeeper
{
    class Stage:Sprite
    {
        //public int bgSourceX;

        public Stage(Texture2D texture, GameWindow Window): base(texture, Window)
        {
            

        }//Stage
        public override void Update(GameTime gameTime)
        {       

        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //spriteBatch.Draw(this.texture, new Rectangle(bgSourceX, 0, this.texture.Width, this.texture.Height), Color.White);
        }
    }
}
